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- #Lightwave 3d vs blender update#
- #Lightwave 3d vs blender software#
- #Lightwave 3d vs blender professional#
#Lightwave 3d vs blender software#
It is GOOD software that continues to be improved.
#Lightwave 3d vs blender professional#
Blender is only now (read that to be the 'last few years') starting to be used in professional settings, such as movies and television production. Still, I think the most important part of this is, "What are you comfortable with using?" That's THE question. But they haven't stopped and they don't even seem as if they are slowing down in development. Even the old version that I continue to use is capable of doing what I want, so I'm going to keep using it even if it goes away. Since Blender is free, I'm hoping that it will continue to develop. Yes, everything ends, but I think Blender is still at mid-life at worst and will probably be around for a LONG time.īut the choice of software is more than "Will this still be here in a year?" type of questions. He's got the Blender organization and money put away for the continued improvement of the software. who has perpetuated the software, and I don't think he or Blender are going to ever go away. I've tried a boatload of different software over the years, and I have to say that although Blender isn't perfect, since it was (kind of) started by Ton Roosendaal. If anyone has any experience with both of these applications, I'd love to hear your thoughts pro/con. CON: Octane is a lot more buggy on Blender than C4D (documentation isn't as good either).and Udemy's tutorials have helped but yikes what a mess compared to C4D PRO: Best friend is about 6 months ahead of me learning Blender and is eager to provide help.PRO: Seems like even more plugins available than C4D, but haven't had a chance to really investigate.CON: Expen$ive, and not just C4D, the plugins too (Turbulence FD is about $500.PRO: Octane (my GPU renderer of choice) works great with C4D and has the most up-to-date documentation of all of the plugins OTOY supports.PRO: A wealth of plugins available to do just about anything I need to do (but at a cost, literally.!).PRO: User interface is a bit more intuitive than Blender, but keep in mind I haven't looked at 3.1 yet.I am honestly torn between the two right now. Blender 3.1 just came out a couple of weeks ago and I haven't had a chance to evaluate it yet-I auditioned Cinema 4D first, and was almost four weeks into learning Blender when version 3.1 came out.
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#Lightwave 3d vs blender update#
My main concern at this point (now that OTOY has stopped Octane development) is that a driver update will render (pun unintended) Octane unusable.įor the past couple of months I've been "auditioning" two DCCs: Maxon Cinema 4D R25 and Blender 3.0. I was hoping for a miracle, but I guess it's not 1996 and, no matter how shouty he is, Kat Meyers isn't Steve Jobs.
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I'd be content to wring every year and month I could out of Lightwave.
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Of course, if I didn't have to worry about. Based on the five minutes I've used each of them recently, Blender seemed more comprehensible (there's a sentence I never would've expected to write). Blender seems like the obvious choice, but I'm also interested in whichever 3D programs conspicuously and enthusiastically support Apple Silicon, which appears to be Blender and C4D. From an employability, skate-to-where-the-puck-is-going perspective, I should get into real-time stuff (probably Unreal, even though Epic is a lousy corporate citizen, and I'll get started on that when the production version 5 comes out soon), but I'll still need something to model in, at least. I'm still trying to decide where I'm going to go from here. This whole drawn-out expiration has been supremely annoying.
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